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Digital Foundry Goes Independent, Breaking Away from Corporate Ownership

WHAT'S THE STORY?

What's Happening?

Digital Foundry, known for its in-depth analysis of video game consoles, has become independent after its founder, Richard Leadbetter, purchased the remaining shares from IGN. The move allows Digital Foundry to operate without corporate oversight, focusing solely on its audience. Leadbetter, who previously owned 50% of the company, acquired the remaining 25% from IGN, alongside investor Rupert Loman. Digital Foundry plans to expand its offerings, including a potential new website and retro games podcast, while maintaining its core focus on PC gaming, retro gaming, and console performance analysis.
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Why It's Important?

Digital Foundry's independence marks a significant shift in the video game journalism landscape, highlighting a trend where journalists seek autonomy from corporate entities. This move could inspire other media outlets to pursue similar paths, potentially leading to more diverse and audience-focused content. By controlling its own destiny, Digital Foundry can innovate and invest in areas that align with its audience's interests, potentially enhancing its profitability and influence in the gaming industry.

What's Next?

Digital Foundry plans to explore new business opportunities, including the development of a comprehensive website to host its written content. The team aims to leverage its extensive archive to create new offerings that appeal to a wider audience. As an independent entity, Digital Foundry may seek partnerships or sponsorships that align with its brand values. The company will continue to engage with its established audience through Patreon and YouTube, ensuring content remains accessible and free.

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