Ed-Tech Games in Classrooms: Balancing Engagement and Learning
Educational technology games like Prodigy, Blooket, and Kahoot have become prevalent in classrooms, promising to make learning more engaging by gamifying educational content. These platforms integrate game-like elements with educational tasks, such as math problems, to capture students' attention. However, concerns have been raised about the effectiveness of these tools in promoting actual learning. Observations suggest that students spend minimal time on educational content, with games often prioritizing entertainment over education. Teachers use these tools for review sessions or as fillers, but the reliance on such platforms has sparked debate about their role in education.