What's Happening?
Capcom has released Devil May Cry 5: Devil Hunter Edition for the Nintendo Switch 2, pushing the console to its hardware limits. The game, powered by Capcom's RE Engine, delivers high frame rates in handheld mode, showcasing the system's capabilities.
However, the lack of Variable Refresh Rate (VRR) support in docked mode is seen as a significant shortcoming. While the game runs smoothly at 60 FPS on a TV, the absence of VRR means players miss out on the enhanced experience available in handheld mode. The game includes all launch DLC and features Vergil as a playable character, but the Legendary Dark Knight mode remains exclusive to other platforms.
Why It's Important?
The release of Devil May Cry 5 on the Nintendo Switch 2 underscores the console's potential and limitations. By pushing the hardware to its limits, Capcom demonstrates the Switch 2's capability to handle demanding games, which could attract more third-party developers. However, the lack of VRR support in docked mode highlights a critical gap in the console's feature set, potentially affecting its competitiveness against other gaming platforms. This limitation could influence consumer perceptions and purchasing decisions, impacting Nintendo's market position.
What's Next?
Capcom is set to host a Spotlight Showcase on June 25, 2026, where updates on other games like Dragon's Dogma 2: Dark Arisen, Onimusha, and Monster Hunter Stories 3: Twisted Reflection will be provided. The gaming community will be watching closely to see how Nintendo addresses the VRR limitation and whether future updates or hardware revisions will enhance the Switch 2's capabilities. Additionally, the gaming industry will be keen to see how Capcom continues to leverage the Switch 2's hardware in upcoming releases.













