What's Happening?
Auburn University mathematician Eric Harshbarger has successfully solved a 15-year-old mathematical problem concerning how to determine turn order in board games without ties, using a set of dice. The challenge, posed by a board game designer friend,
was to create dice where the highest roller always wins outright, with every player having an identical chance of rolling the highest number, regardless of how many dice are in play. Harshbarger and collaborator Robert Ford initially solved the three-player case using standard numbered dice. However, a solution for four players using six-sided dice proved mathematically impossible. The breakthrough came with the use of four 12-sided dice, numbered 1 through 48, which provided a working solution with no ties and equal odds. Extending this to five players required extensive computational effort, eventually leading to a solution using five 120-sided dice, later improved by Canadian researcher Paul Meyer to five 60-sided dice, which are simpler to produce.
Why It's Important?
This mathematical achievement, while seemingly focused on a niche board game problem, demonstrates the power of abstract mathematical inquiry and computational methods to solve complex real-world challenges. The 15-year journey, involving global research and supercomputing, highlights the dedication and collaborative nature of scientific problem-solving. The solution has practical implications for game design, offering a truly fair and tie-free method for determining turn order, which can enhance player experience and reduce frustration. Beyond gaming, the methodologies employed in searching vast numeric spaces could be applicable to other fields requiring complex combinatorial analysis, such as cryptography, logistics, or scientific modeling. The project also serves as an excellent example of how seemingly simple questions can lead to profound mathematical explorations and innovative solutions, inspiring future generations of mathematicians and problem-solvers.
What's Next?
To commemorate this milestone, Eric Harshbarger has created a permanent sculpture consisting of five giant 60-sided wooden dice, each nearly 3.5 feet across. This sculpture will be housed in Auburn's new STEM + Agricultural Sciences Complex, serving as a tangible representation of the mathematical achievement. The practical application of these specialized dice in board games is likely to continue, with manufacturers potentially incorporating the design into new products. The research may also inspire further mathematical investigations into similar combinatorial problems or the development of new algorithms for searching large solution spaces. The public display of the sculpture aims to spark curiosity and encourage engagement with mathematics, demonstrating that complex problems can have elegant and even artistic solutions. The story of this 15-year quest will likely be used as an educational tool to illustrate perseverance and innovation in STEM fields.
Beyond the Headlines
The story of the 'who goes first' dice problem delves into the philosophical underpinnings of fairness and randomness. In games, the concept of a truly fair start is crucial for competitive balance and player satisfaction. Harshbarger's solution provides a mathematically proven method for achieving this, eliminating the subjective element of re-rolls or other tie-breaking mechanisms. This pursuit of perfect fairness in a seemingly trivial context reflects a broader human desire for equitable systems. The collaborative international effort involved in solving this problem also underscores the universal nature of mathematics and the benefits of open scientific exchange. Furthermore, the creation of a physical sculpture to represent the solution bridges the gap between abstract mathematical concepts and tangible art, making complex ideas accessible and inspiring to a wider audience, potentially fostering a greater appreciation for the beauty and utility of mathematics in everyday life.











