What's Happening?
Brynn Putnam, founder of Mirror, and Tristan Walker, founder of Walker & Company Brands, are launching new companies centered on fostering offline human connection. Putnam's new venture, Board, is developing a 24-inch touchscreen table designed for group
interaction, recognizing physical game pieces and gestures to enable shared experiences. Walker's new company, Heirloom, is acquiring and scaling fine-craft trade schools, beginning with a leatherworking school in San Francisco. Both founders, who previously sold their successful companies to larger corporations, are now investing in businesses that aim to bring people together in physical spaces, contrasting with the increasingly digital nature of modern life.
Why It's Important?
This emerging trend, spearheaded by successful entrepreneurs, signals a potential shift in consumer demand towards authentic, in-person experiences. The World Health Organization's classification of loneliness as a global health challenge, linked to significant mortality rates, underscores the societal need these ventures aim to address. For the U.S. business landscape, this could mean a new investment category focused on 'togetherness,' potentially diverting capital from purely digital or individual-centric products. Industries such as hospitality, education, and entertainment might see increased innovation and investment in models that prioritize communal activities. This also highlights a growing sentiment among consumers, particularly Gen Z and Gen Alpha, who are reportedly prioritizing experiences over material goods and seeking alternatives to traditional four-year college degrees, favoring skilled trades and hands-on learning.
What's Next?
The success of these new ventures will be closely watched as they attempt to scale businesses built on fostering offline connection. Board will continue to develop and market its interactive gaming table, while Heirloom will expand its network of craft trade schools. Other entrepreneurs, including Bonobos founder Andy Dunn with his 'social life operating system' Pie, and Audrey Gelman with her experiential guesthouse, are also exploring similar models. The challenge will be to prove the scalability and profitability of 'togetherness' as a business model, especially compared to software-based solutions. Investor interest will likely grow if these companies demonstrate strong market adoption and sustainable revenue streams, potentially leading to more significant funding rounds and a broader movement towards businesses that combat social isolation.
Beyond the Headlines
Beyond the immediate business implications, these initiatives tap into deeper societal anxieties about the impact of technology on human relationships and community. The founders' motivations, stemming from personal experiences and concerns about AI's effect on work and community, suggest a conscious effort to use technology to unite rather than divide. Heirloom's focus on fine-craft trade schools also challenges the traditional emphasis on four-year university degrees, potentially revitalizing vocational training and valuing manual skills in an increasingly automated world. This movement could foster a cultural re-evaluation of how we spend our time, encouraging more engagement in shared physical activities and skill-building, and ultimately contributing to a more connected and resilient society. The ethical dimension of addressing loneliness through commercial ventures also raises questions about accessibility and the commodification of human connection.













