Free running is a fascinating blend of athleticism and artistry, capturing the imagination of many through both its physical discipline and its representation in video games. Developed by Rebellion Developments and Core Design, the 2007 video game 'Free Running' brought this sport to life on platforms like PlayStation 2, PlayStation Portable, Wii, and Microsoft Windows. The game, published by Ubisoft, Reef Entertainment, and Graffiti Entertainment, offers
players a chance to experience the thrill of navigating urban environments with speed and acrobatic flair.
The Development of Free Running
The journey of 'Free Running' from concept to release was not without its challenges. Initially slated for release in 2005, the game faced delays due to apathy from its original publisher, Eidos. This setback pushed the release to 2007, allowing developers more time to refine the game mechanics and ensure a polished final product. Despite these hurdles, the game successfully captured the essence of free running, a sport derived from parkour that emphasizes artistic movement over mere efficiency.
The game was designed to mimic the real-life sport, where players must demonstrate both speed and flamboyance. The urban environment serves as a playground for players to climb, leap, and wall-run, earning points through combinations of acrobatic maneuvers. This approach mirrors the real-world discipline, where creativity and self-expression are paramount.
Gameplay Mechanics and Features
'Free Running' offers a unique gaming experience, drawing parallels to popular skateboarding titles like the Tony Hawk series. Players navigate their characters through various urban landscapes, completing mini-challenges such as checkpoint races. The game encourages players to explore their surroundings creatively, much like the sport itself, which involves interacting with obstacles in innovative ways.
A notable feature of the game is the inclusion of Sébastien Foucan, the inventor of freerunning, as a mentor in the PlayStation 2 version. Foucan guides players through the tutorial, providing insights into the sport's philosophy and techniques. However, his presence was removed in later ports, altering the tutorial experience for players on different platforms.
Reception and Impact
Upon release, 'Free Running' received mixed reviews across all platforms. Critics pointed out issues with the PlayStation 2 version's controls and camera, which made performing tricks and combinations challenging. Comparisons were drawn to other games like 'Prince of Persia: The Sands of Time' and 'Crackdown,' which were deemed superior in terms of fluid movement.
Despite these criticisms, 'Free Running' remains a significant entry in the genre, offering players a glimpse into the world of freerunning. The game's impact extends beyond its digital representation, inspiring interest in the sport itself and encouraging players to explore their environments creatively.















