What is the story about?
What's Happening?
Adobe has introduced the Substance 3D Reviewer app on the Meta Horizon Store, allowing Quest users to collaboratively review 3D models in virtual reality (VR) or via the web. This app is the second in Adobe's Substance 3D series to be available in VR, following the paid Substance 3D Modeler app. The Substance 3D Reviewer offers two versions: a web app and a Quest VR app. While both versions allow users to join reviews, only the web version supports uploading 3D assets. In VR, users appear as Meta Avatars, whereas web participants are voice-only. The app supports various file formats, including GLB/GLTF, USD, FBX, OBJ, STEP, IGES, and X/T, with textures and materials needing to be part of the file. Adobe aims to attract users by offering the app for free and integrating it with the Adobe account system, which is widely used by creatives.
Why It's Important?
The launch of Adobe's Substance 3D Reviewer app is significant as it provides a cost-free solution for creatives and professionals to engage in collaborative 3D model reviews. This move could potentially disrupt the market for VR collaboration tools by leveraging Adobe's existing user base and offering a seamless integration with its account system. The app's availability on the Meta Horizon Store for various Quest models, including Quest 3, Quest 3S, Quest Pro, and Quest 2, broadens its accessibility. By facilitating both real-time and asynchronous reviews, Adobe enhances the flexibility and convenience of 3D model collaboration, which could lead to increased adoption among designers, architects, and other professionals who rely on 3D modeling.
What's Next?
As Adobe's Substance 3D Reviewer gains traction, it may prompt other companies to innovate and offer competitive features in their VR collaboration tools. The app's free availability could lead to increased user engagement and feedback, potentially driving further enhancements and updates. Additionally, Adobe's integration with its account system might encourage users of other Adobe products to explore VR collaboration, potentially expanding the user base for VR technology. The success of this app could also influence Adobe's future VR offerings and strategies in the 3D modeling space.
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