The Cowboys have spent the last two years (mostly) doing exactly what you would expect an NFL team to do: identify their best players and pay them.
Dak Prescott (highest-paid QB at signing), CeeDee Lamb (second-highest-paid WR at signing), Tyler Smith (highest-paid iOL at signing), Brandon Aubrey (highest-paid kicker at signing) and now Quinnen Williams (second-highest-paid iDL).
Dallas has handed out top-of-the-market contracts to all five. And that’s the right thing to do. NFL teams don’t win by
deliberately letting their best players walk. Either trade them (Micah Parsons) or pay them (see above). The problem is that NFL teams don’t get unlimited credit for identifying good players. Eventually, they have to fit those players under the salary cap.
So the interesting question isn’t whether the Cowboys can afford to pay their stars. It’s whether they can keep finding enough good players cheaply enough to afford the stars they already have.
And that’s where the draft becomes much more than a talent-acquisition exercise.
You can’t pay everyone
Let’s start with a simple thought experiment.
There are five positions that sit at the extreme ends of the passing game: the guy who throws the ball (QB), the guy who chases the guy who throws the ball (DE), the guy who best catches the ball (WR), the guy who covers the guy catching the ball best (CB), and the guy who blocks for the guy throwing the ball (OT) – the Money 5.
If you build a roster around one top-of-market player at each of those positions and use the 2026 franchise tag as a proxy for what those players cost, here’s the bill:
body .sbnu-legacy-content-table td, body .sbnu-legacy-content-table th, body .sbnu-legacy-content-table { border: 1px solid #000 !important; border-collapse: collapse !important; } body .sbnu-legacy-content-table td, body .sbnu-legacy-content-table th { padding: 0px 6px !important; }| Position | 2026 Franchise Tag |
| Quarterback | $43.9 million |
| Wide Receiver | $27.3 million |
| Offensive Lineman (LT) | $25.8 million |
| Defensive End | $24.4 million |
| Cornerback | $21.2 million |
| Total “Money 5” | $142.6 million |
| 2026 Salary Cap | $301.2 million |
| “Money 5” in % of Cap | 47% |
The franchise tag isn’t a realistic way to build a roster, of course. But it is a useful proxy for the cost of having a top-of-market player at each position. And those five players alone consume 47% of the salary cap.
In reality, you’d probably spend more than 50%, because the franchise tag is a lagging indicator based on previous-year salaries, while the actual market keeps moving upward.
Which means that before you’ve even started filling out the rest of the roster, roughly half your salary cap is gone.
And that’s only five players.
Ten stars would eat almost the entire cap
Let’s extend the exercise.
If you’re building a roster around the positions that have the biggest influence on the passing game, you probably don’t stop at one receiver or one pass rusher. Add a second wide receiver, a second offensive lineman. And then plug in more defenders: a defensive tackle, another defensive end, and a safety.
Now you have a 10-player Franchise Tag Team.
Here’s what that team would have cost over the last five years:
body .sbnu-legacy-content-table td, body .sbnu-legacy-content-table th, body .sbnu-legacy-content-table { border: 1px solid #000 !important; border-collapse: collapse !important; } body .sbnu-legacy-content-table td, body .sbnu-legacy-content-table th { padding: 0px 6px !important; }| Tag by position in $M | 2022 | 2023 | 2024 | 2025 | 2026 |
| Quarterback | 29.7 | 32.4 | 38.3 | 42.5 | 43.9 |
| Wide Receiver I | 18.4 | 19.7 | 21.3 | 24.8 | 27.3 |
| Offensive Lineman I | 16.7 | 18.2 | 21.0 | 24.7 | 25.8 |
| Defensive End I | 17.9 | 20.9 | 24.0 | 24.3 | 24.4 |
| Cornerback | 17.3 | 18.1 | 19.8 | 20 | 21.2 |
| Wide Receiver II | 18.4 | 19.7 | 21.8 | 24.8 | 27.3 |
| Defensive Tackle | 17.4 | 18.9 | 22.1 | 22.4 | 27.2 |
| Offensive Lineman II | 16.7 | 18.2 | 21.0 | 24.7 | 25.8 |
| Defensive End II | 17.9 | 19.7 | 21.8 | 24.3 | 24.4 |
| Safety | 12.9 | 14.5 | 17.1 | 18.6 | 20.1 |
| Grand Total | 183.3 | 200.3 | 228.2 | 251.1 | 267.4 |
| Salary Cap | 208.2 | 224.8 | 255.4 | 279.2 | 301.2 |
| Top 10 in% of cap | 88% | 89% | 89% | 90% | 89% |
And here’s the uncomfortable part: This isn’t some unusual 2026 phenomenon. Whether you run the calculation using the 2022, 2023, 2024, 2025, or 2026 salary cap, the answer barely moves – Ten top-of-market players would consume roughly 89% of the cap.
The numbers, in sequence, are 88%, 89%, 89%, 90%, and 89%, respectively.
So, no, you can’t build an NFL roster by paying ten players the going rate for elite talent.
At 2026 prices, you’d have about $34 million left to pay 43 additional players. The math simply doesn’t work. Unless, of course, some of those ten players aren’t actually costing you $20-30 million. And that’s where the draft comes in.
The 4-and-6 model
This is the fundamental value of the rookie contract.
Suppose four of those ten players are still on rookie deals, costing perhaps $4-6 million each rather than the roughly $26 million average you’d pay at the top of their respective markets. Suddenly, you’ve shaved roughly $80 million off the cost of your top ten players. That’s not a minor salary-cap advantage. That’s the mechanism that makes the entire roster possible.
In a healthy roster-building cycle, you want something like six established players getting paid at or near market rates, while four of your best players are still providing production on cheap rookie contracts.
The draft, therefore, isn’t simply a way to acquire talent. It’s a way to replace expensive talent with inexpensive talent before the salary cap forces you to choose between them.
And that means draft misses are particularly costly. If a rookie fails to become the player you expected, you don’t simply lose the value of that draft pick. You may eventually have to replace that player with an expensive veteran.
That replacement inevitably costs more. The cap space disappears. And suddenly, you have less flexibility to keep somebody else. That’s the roster-building cycle the Cowboys, like any other team, have to manage.
Where the Cowboys stand
So, how does Dallas look through this 4-and-6 lens? Let’s take the same 10 positions and look at both the players’ 2026 cap hits and the average annual value (AAV) of their contracts.
body .sbnu-legacy-content-table td, body .sbnu-legacy-content-table th, body .sbnu-legacy-content-table { border: 1px solid #000 !important; border-collapse: collapse !important; } body .sbnu-legacy-content-table td, body .sbnu-legacy-content-table th { padding: 0px 6px !important; }| POS | Player | 2026 Cap Hit in $M | AAV in $M |
| Quarterback | Dak Prescott | 44.6 | 60.0 |
| Wide Receiver I | George Pickens | 27.3 | 27.3 |
| Offensive Lineman I | Tyler Guyton | 3.6 | 3.3 |
| Defensive End I | Rashan Gary | 5.7 | 16.0 |
| Cornerback | Daron Bland | 17 | 22.5 |
| Wide Receiver II | CeeDee Lamb | 19.7 | 34.0 |
| Defensive Tackle | Quinnen Williams | 21.6 | 30.6 |
| Offensive Lineman II | Tyler Smith | 10.3 | 21.3 |
| Defensive End II | Donovan Ezeiruaku | 3.4 | 2.5 |
| Safety | Caleb Downs | 5.3 | 7.2 |
| Grand Total | 158.5 | 224.7 | |
| In % of cap | 48% | 68% | |
At first glance, this looks pretty good. The Cowboys’ Top 10 account for only 48% of their 2026 cap. But that’s the difference between what the contracts cost and when the Cowboys have chosen to pay for them.
Based on AAV, the Cowboys have committed the equivalent of 68% of the 2026 salary cap to these ten players. The lower 2026 cap-hit number is the product of restructures, pushed-out cap charges, and, increasingly, void years added to the contracts.
Dak Prescott is the clearest example. His contract carries an average value of $60 million per year, but Dallas has pushed money into future seasons to create current-year cap room. That gives the Cowboys flexibility today, but it doesn’t make the money disappear. It simply changes when the bill comes due. And that’s why the cheap players matter so much.
Dallas is short one star player on a cheap contract
Look at the Cowboys’ Top 10 again and divide them into two groups.
- Veterans with high AAV and/or cap dollars: Prescott, Pickens, Gary, Bland, Lamb, Quinnen Williams, and Tyler Smith. That’s seven.
- Players on cheap contracts (marked in green) are Guyton, Ezeiruaku, and Downs. That’s three.
The Cowboys are therefore one rookie-contract player short of the 4-and-6 model that makes this kind of roster construction work.
Imagine if Mazi Smith had worked out. Suddenly, Dallas would have had another young, inexpensive player occupying a position where the market rate is now more than $27 million.
The Cowboys are currently 3-and-7. The challenge over the next few drafts is to turn that into something closer to 4-and-6.
And that’s why the fourth cheap player matters. He could come from the current roster. He could come from the 2027 draft. It could be somebody else unexpectedly emerging.
But Dallas needs a steady supply of players who can perform like top players before they have to be paid like top players. That’s why hitting on your drafts matters so much.
Shavon Revel could potentially emerge as the answer at cornerback if Daron Bland becomes too expensive to retain. Malachi Lawrence could eventually give Dallas another inexpensive source of pass-rush production.
And if a George Pickens extension unexpectedly doesn’t work out, the Cowboys will need another answer at receiver. If Tyler Guyton doesn’t develop into a long-term tackle, they’ll need an answer there, too.
Those aren’t simply football questions. They’re salary-cap questions. If the Cowboys have to solve those problems through free agency, they’re likely buying the replacement at market price. If they solve them through the draft, they can potentially get comparable production for a fraction of the cost. That distinction is enormous.
The draft is part of the salary-cap strategy
The draft isn’t just supplying the next generation of Cowboys. It’s supplying the cap space that allows the current generation to remain Cowboys. Every successful draft therefore buys the Cowboys another year of flexibility. Every failed draft does the opposite.
They say you can’t have All-Pro players at every position in the NFL. The math here suggests you can’t even have ten players paid like Pro Bowlers.
At some point, you have to choose. Want a top tight end? You probably can’t have that and two top receivers without making significant concessions somewhere else. Want a top safety? Get yourself some cheap defensive tackles, or accept that you may not be able to pay both edge rushers. Want two top corners? Better hope they cover really, really well, because you may not have much money left for the pass rush.
The salary cap doesn’t prevent the Cowboys from having stars. It prevents them from having too many stars who all need to be paid at the same time.
And if Dallas wants to keep paying Prescott, Lamb, Pickens, Williams, and the next wave of stars, there is really only one sustainable way to make the math work.
Don’t just draft well. Draft well enough to make the expensive players affordable.











