The 'Where Are They Now?' Trap
The single biggest mistake Toy Story 5 could make is opening with what feels like a corporate presentation: a clunky, exposition-heavy sequence designed to catch us up on every character's status. Imagine it: a narrator explaining that Buzz is leading
Bonnie’s toys, Jessie has embraced her leadership role, and Woody is out on the road with Bo Peep, freeing lost toys from antique shops. It sounds logical, but it’s a storytelling disaster. This kind of opening prioritizes information over emotion. It treats the audience like they need a checklist of facts before the “real” story can begin. But the magic of Toy Story has never been about logistics; it’s about feeling. We don’t need to know what Buzz has been doing for the past few years, we need to *feel* his loyalty or his loneliness. We don’t need a summary of Woody’s adventures, we need to be dropped into one and experience it with him. A 'where are they now?' montage or a long, explanatory dialogue scene would feel less like a Pixar movie and more like the opening to a sitcom’s reunion special.
The Problem with Toy Story 4’s Perfect Ending
This danger is a direct result of Toy Story 4’s beautifully definitive ending. For the first time in the franchise’s history, the family is truly broken. Woody, the constant, the leader, the emotional core of the group, left. He chose a new life, a new purpose. That decision was powerful *because* it was final. It fractured the ensemble in a way that can't be easily undone.
This split creates an unprecedented expositional hurdle. The previous films always began with the toys more or less together, their status quo easily established in a single scene of Andy or Bonnie playing. From there, the story could launch immediately. But now, the main characters are in two completely different worlds, living separate lives. The temptation will be to spend the entire first act meticulously explaining these two separate realities and engineering a contrived reason for them to cross paths again. It’s a plot-first approach that risks suffocating the character-driven storytelling that makes the series resonate.
What Pixar Got Right Before
The previous sequels masterfully avoided this trap. Toy Story 2 opens not with exposition, but with an explosive Buzz Lightyear video game sequence that tells us everything we need to know about the franchise’s tone. Toy Story 3’s opening is even better. Instead of explaining that Andy is now 17, it shows us. The home video montage is pure emotional exposition—it conveys the passage of time and the ache of nostalgia without a single line of explanatory dialogue. We feel Andy’s entire childhood in three minutes. Then, we are thrust directly into an action scene with the toys trying to get his attention.
In both cases, Pixar trusted its audience. They showed, they didn’t tell. They knew we didn’t need a verbal recap. The story started on page one, with action, emotion, and stakes already in play. The context was revealed organically through the characters' actions and anxieties, not spoon-fed to us in an opening crawl.
The Only Way Forward: Start in the Middle
So, how can Toy Story 5 avoid this pitfall? By doing what Pixar does best: start with the heart. Forget the grand overview. Pick a perspective and stick with it. Start the movie with Woody and Bo on one of their adventures. Let us see their new life in action, not hear about it. Show us the joy, the friction, the reality of being a 'lost toy.' We don’t need to see Buzz in the first scene. His absence will be felt more powerfully if it’s not immediately addressed.
Alternatively, start with Buzz. Show him trying to lead a room of toys that are missing their sheriff. Let the central conflict be born from a character’s immediate problem, not from a writer's need to reassemble the cast. The inciting incident that eventually reunites the gang (as it surely must) will land with far more impact if we’ve first been grounded in the emotional reality of their separation. The 'how' and 'why' of their new lives can be sprinkled in along the way, but the film must begin with a story already in motion.

















