The Dream of a Non-Violent Universe
Before Slack organized our work lives, its creators were building a world of pure imagination. In 2009, Stewart Butterfield, a co-founder of the photo-sharing site Flickr, started a new company called Tiny Speck. Their dream project was an ambitious and
quirky massively multiplayer online game called Glitch. Unlike most games, Glitch was deliberately non-violent. It was a whimsical, 2D browser-based world focused on collaboration, crafting, and social interaction. The team, distributed across Vancouver, San Francisco, and other cities, poured years and millions in investor funding into building this fantastical universe. The goal was not to create another combat-driven hit, but a creative space for players to simply exist and build together.
An Accidental Invention
As the Tiny Speck team worked tirelessly on Glitch, they encountered a very real-world problem: communication. With employees in different cities, email felt clumsy and slow for the constant, real-time chatter a creative project requires. To solve their own problem, the engineers built an internal communication tool. It was based on an old protocol called Internet Relay Chat (IRC) but supercharged with custom scripts that logged every conversation, making it all searchable. This tool wasn't a side project; it was the essential plumbing that kept the company functioning, a digital hub where ideas were shared, and work was coordinated. They didn't know it at the time, but this internal chat system was the most valuable thing they were building.
The End of the Game
Despite its charm and a small, passionate community, Glitch failed to attract a large enough audience to be sustainable. The game launched in September 2011, but by November, it was clear things weren't working, and it was returned to beta status. The team tried everything—new features, overhauled tutorials, and marketing pushes—but the user growth just wasn't there. In late 2012, Butterfield made the painful decision to shut the game down for good. It was a moment of profound failure for a team that had invested years of their lives into a creative dream. The company still had money in the bank, but their primary mission had ended.
The Pivot to a New Reality
Instead of returning the remaining funds to investors, Butterfield pitched a wild idea: what if they took their janky internal chat tool and turned it into a real product? He and his co-founders realized the communication challenges they faced weren't unique. They had accidentally built a solution to a problem that countless other companies were experiencing. They decided to pivot the entire company around this idea. They named the new product Slack, an acronym for "Searchable Log of All Conversation and Knowledge." With the lessons learned from their own needs, they refined the tool and prepared it for the public. The beta version launched in August 2013, and the response was immediate. Within 24 hours, 8,000 companies had signed up. The public launch followed in February 2014, and its explosive growth quickly cemented its status as one of the fastest-growing business applications in history.















