What's Happening?
Eidos-Montréal, a game development studio known for its work on the Tomb Raider series, has faced several challenges following its acquisition by Embracer, including layoffs and project cancellations. Among the scrapped projects was a Lord of the Rings game, which was reportedly in early development. This game was intended to feature card-based mechanics and a narrative style similar to Telltale Games. Although the project did not progress far before being canceled, concept art and early gameplay tests have surfaced, providing a glimpse into the game's potential setting and mechanics. The game was set to include locations from Middle-earth, such as the port city of Umbar and The Prancing Pony inn, with a top-down perspective suggesting real-time
melee combat. Despite the cancellation, Eidos-Montréal is now focusing on a new project, internally known as P11, which is a third-person, open-world action-adventure game being developed on Unreal Engine 5.
Why It's Important?
The cancellation of the Lord of the Rings game by Eidos-Montréal highlights the challenges faced by game development studios in managing large-scale projects, especially following corporate acquisitions. The decision to scrap the game reflects the financial and strategic pressures that can lead to the discontinuation of potentially innovative projects. For fans of the Lord of the Rings franchise, this represents a missed opportunity to explore Middle-earth through a new interactive medium. The game's unique blend of card-based mechanics and narrative-driven gameplay could have offered a fresh take on the beloved series. Additionally, the shift in focus to a new project indicates Eidos-Montréal's efforts to realign its resources and creative direction, which could impact the studio's future contributions to the gaming industry.
What's Next?
Eidos-Montréal is now concentrating on its next major project, known as P11, which is expected to be a third-person, open-world action-adventure game. This project is being developed using Unreal Engine 5, with a potential release targeted for this year. The studio's pivot to this new IP suggests a strategic move to capitalize on the growing demand for immersive, open-world experiences. As the development progresses, industry observers and fans will be keen to see how Eidos-Montréal leverages its expertise and resources to deliver a compelling gaming experience. The success of P11 could play a crucial role in the studio's recovery and future trajectory within the competitive gaming market.












