What's Happening?
At the Neon Genesis Evangelion 30th Anniversary event, Pixelity unveiled its upcoming XR game, Evangelion: Cross Reflections, which will primarily use hand-tracking technology. This decision aims to increase ease of use by allowing players to interact
with the game using only hand and finger movements, eliminating the need for traditional controllers. The game, set to be released in 2026, will be a three-part series based on the original anime's 26 episodes. The use of hand-tracking is expected to make the game more accessible, although it may come at the cost of interaction fidelity.
Why It's Important?
The use of hand-tracking technology in VR games represents a significant shift towards more intuitive and accessible gaming experiences. By removing the need for controllers, the game becomes more inclusive, potentially attracting a broader audience, including those who may find traditional VR setups cumbersome. This development aligns with the growing trend of making technology more user-friendly and accessible. However, the trade-off in interaction fidelity may affect the gaming experience for some users, highlighting the ongoing challenge of balancing accessibility with immersive gameplay.
What's Next?
As the release of Evangelion: Cross Reflections approaches, further demonstrations and global hands-on events are planned to showcase the game's capabilities. The success of this hand-tracking approach could influence future VR game developments, encouraging other developers to explore similar technologies. Additionally, feedback from players will be crucial in refining the technology and addressing any limitations in interaction fidelity. The game's reception may also impact the broader adoption of hand-tracking in the VR industry.









