What's Happening?
The Epic Games Store has experienced significant user growth, increasing from 108 million users in 2019 to 295 million in 2024. Despite this impressive growth, the platform has struggled to convert its user base into paying customers, with third-party revenue increasing by only 1.6% during the same period. This discrepancy is largely attributed to Epic's strategy of offering free game giveaways, which has attracted users who log in to claim free games but rarely make purchases. The platform, launched in 2018 as a competitor to Steam, initially attempted to capture market share by offering developers a better revenue split and securing exclusive releases. However, these efforts have not significantly increased sales, and the store is often seen
as a 'free game launcher' rather than a robust marketplace.
Why It's Important?
The situation highlights a critical challenge for digital storefronts: converting user engagement into revenue. Epic's strategy of free game giveaways has successfully increased its user base but has not translated into substantial sales, raising questions about the sustainability of such a model. This has implications for the broader gaming industry, as it underscores the difficulty of competing with established platforms like Steam, which continues to dominate the market with a strong user experience and comprehensive features. For developers and publishers, the Epic Games Store's approach may offer limited financial returns despite its large audience, potentially influencing future decisions about platform partnerships and distribution strategies.
What's Next?
Epic Games may need to reassess its strategy to increase revenue from its large user base. This could involve enhancing the platform's features to better compete with Steam, such as improving user experience and adding functionalities like family sharing and mod support. Additionally, Epic might explore new monetization strategies beyond free game giveaways to encourage spending. The company's future actions will be closely watched by industry stakeholders, as they could set precedents for how digital storefronts balance user acquisition with profitability.









