What's Happening?
The fan-made mod 'Bully Online,' which introduced online multiplayer to Rockstar Games' 2006 game 'Bully,' has been permanently shut down. The project, which launched in mid-December 2025, was abruptly
closed on January 14, with all related content, including the official Discord server, script development, source code, webpages, and account data, being deleted. The project's lead, SWEGTA, a YouTuber and developer, announced that a detailed statement would be made on January 21. While no official reason has been provided for the shutdown, speculation among fans suggests that a cease and desist order from Rockstar Vancouver or its parent company, Take-Two Interactive, may have been issued, possibly due to attempts to monetize Rockstar's assets.
Why It's Important?
The shutdown of 'Bully Online' highlights the ongoing tension between fan communities and major game developers regarding intellectual property rights. Fan-made projects often operate in a legal gray area, especially when they involve monetization of original game assets. This incident underscores the challenges faced by fan developers in navigating legal boundaries while trying to enhance or expand upon existing games. For the gaming community, such shutdowns can be disappointing, as they often lose access to creative expansions of beloved games. For developers like Rockstar, protecting their intellectual property is crucial to maintaining control over their brand and potential revenue streams.
What's Next?
The gaming community is awaiting a detailed statement from SWEGTA, the project lead, which is expected to shed light on the reasons behind the shutdown. Depending on the nature of the statement, there could be further discussions or actions from both the fan community and the developers involved. If a legal order was indeed issued, it may prompt other fan projects to reassess their operations to avoid similar outcomes. The situation could also lead to broader discussions about the rights of fan developers and the potential for collaboration with major game companies.








