What's Happening?
That's No Moon, a Los Angeles-based game studio, has revealed its debut game, 'Crossfire', a single-player, third-person tactical shooter. The game is backed by South Korean publisher Smilegate and features a unique blend of cinematic storytelling and milsim
mechanics. 'Crossfire' is set in a militaristic environment and focuses on the relationship between two characters, Layla Qassem and Delroy Cross. The game incorporates elements like high lethality, limited healing, and manual magazine reloading, drawing inspiration from milsims like 'Escape From Tarkov'. The studio aims to bridge the gap between milsim and accessible action games, offering a narrative-driven experience without the pressures of live-service monetization.
Why It's Important?
The release of 'Crossfire' marks a significant entry into the gaming industry, particularly for a new studio like That's No Moon. By combining elements of milsim with a strong narrative focus, the game offers a fresh take on the tactical shooter genre. This approach could attract both hardcore milsim fans and players seeking a story-rich experience. The game's development reflects a growing trend in the industry towards creating high-quality, narrative-driven games without the constraints of live-service models. This could influence future game development strategies and consumer expectations, potentially leading to more diverse and innovative gaming experiences.
What's Next?
As 'Crossfire' approaches its release, the gaming community will likely be watching closely to see how the game is received by both critics and players. The success of 'Crossfire' could pave the way for That's No Moon to establish itself as a major player in the gaming industry. Additionally, the game's unique blend of mechanics and storytelling may inspire other developers to explore similar approaches, potentially leading to a shift in how tactical shooters are designed and marketed. The game's performance could also impact Smilegate's strategy in supporting narrative-driven projects in the future.











