What's Happening?
Veloce, a company focused on gaming, esports, and content creation, has partnered with GSMA to explore the potential of network APIs in gaming and creator ecosystems. Veloce has published a 'statement of requirements' to define connectivity demands that
can be met with APIs, urging telcos to standardize and deploy network capabilities for competitive gaming. The collaboration aims to make gaming-optimized, multi-channel, programmable QoD capabilities available, increasing flexibility and reducing costs for esports. This could enable expansion into new venues like shopping malls and airports. Veloce has demonstrated live racing simulators on 5G, indicating a shift from traditional Ethernet to mobile networks.
Why It's Important?
The partnership between Veloce and GSMA highlights the growing importance of 5G in the gaming industry, offering opportunities for telcos to monetize their 5G investments through network APIs. By optimizing networks for gaming, telcos can cater to the increasing demand for low-latency, high-throughput connections essential for esports. This collaboration could lead to new business models and revenue streams for telcos, while enhancing the gaming experience for consumers. The initiative also underscores the potential for 5G to transform various industries by providing tailored connectivity solutions.
What's Next?
Telcos are expected to update their networks to 5G standalone to offer QoD services, addressing applications requiring ultra-low latency connections. The commercial model for QoD APIs is still being developed, with potential solutions including private networks for major events. As the gaming industry continues to grow, further collaborations between tech companies and telcos may emerge, driving innovation and expanding the reach of esports. The success of this initiative could pave the way for similar applications in other sectors, leveraging 5G's capabilities.












