What's Happening?
Mikael Kasurinen, the creative director of the video game series Control, has revealed that the franchise was always intended to evolve into a role-playing game (RPG) series. Speaking at Gamescom Latam, Kasurinen explained that the initial concept for
Control was to create an RPG franchise, which led to the development of the game as a stepping stone towards that goal. The game incorporated elements such as side quests and dialogue choices, which were new to the developers at Remedy Entertainment. The upcoming installment, Control Resonant, is set to further embrace the RPG genre with features like stat screens, talent trees, and customizable weapons, drawing comparisons to games like Diablo.
Why It's Important?
The shift of Control into an RPG franchise signifies a strategic move by Remedy Entertainment to diversify its gaming portfolio and appeal to a broader audience. By incorporating RPG elements, the franchise can attract fans of narrative-driven and choice-based gameplay, potentially increasing its market share in the competitive gaming industry. This evolution also reflects a broader trend in the gaming industry where traditional genres are blending to create more immersive and complex gaming experiences. For players, this means more engaging content and varied gameplay mechanics, enhancing the overall gaming experience.
What's Next?
As Control Resonant prepares for release, the gaming community will be watching closely to see how well the RPG elements are integrated and received by players. The success of this transition could influence future projects by Remedy Entertainment and set a precedent for other developers considering similar genre-blending strategies. Additionally, the reception of Control Resonant may impact the development of subsequent titles in the franchise, potentially leading to further innovations in gameplay and storytelling.











