What's Happening?
Sandfall Interactive, the developer behind the successful game Expedition 33, has decided not to expand its operations despite the game's commercial success. The studio's head, Guillaume Broche, emphasized the importance of maintaining creative limitations, which he believes fosters better creativity. Broche stated that the team prefers to remain hands-on with game development rather than shifting focus to management. Expedition 33, which sold over 5 million copies and won multiple awards, including Game of the Year at The Game Awards, has been a significant achievement for the studio. Despite the opportunity to scale up, Sandfall Interactive aims to continue creating games that resonate personally with the developers, prioritizing sincerity
and a strong identity over mass appeal.
Why It's Important?
The decision by Sandfall Interactive to remain small despite financial success highlights a growing trend in the gaming industry where developers prioritize creative integrity over rapid expansion. This approach could influence other indie developers to focus on quality and personal satisfaction rather than scaling up for financial gain. The success of Expedition 33 also demonstrates the potential for lower-budget games to thrive in a market often dominated by high-budget sequels. This could encourage more developers to pursue unique and innovative projects, potentially diversifying the gaming landscape and offering players a wider variety of gaming experiences.
What's Next?
While Sandfall Interactive has not announced its next project, the studio's commitment to maintaining its current size suggests that future games will continue to reflect the team's personal interests and creative vision. The gaming community will likely watch closely to see how the studio's philosophy impacts its upcoming releases. Additionally, the industry may observe whether other successful indie developers adopt similar strategies, potentially leading to a shift in how success is measured in the gaming world.









