What's Happening?
Ubisoft has announced the cancellation of the highly anticipated remake of Prince of Persia: The Sands of Time. The decision was part of a broader restructuring effort that included layoffs, sparking calls for a strike by French trade unions. Jordan Mechner, the original creator of Prince of Persia, expressed his disappointment over the cancellation, acknowledging the impact on fans and the development team. Mechner highlighted the emotional toll such cancellations can have on developers, particularly those early in their careers, who invested years of work into the project.
Why It's Important?
The cancellation of The Sands of Time remake is a significant setback for fans of the franchise and the gaming industry. It underscores the challenges and uncertainties developers
face, even with projects that are near completion. The decision reflects broader industry trends of restructuring and cost-cutting, which can lead to job losses and project cancellations. This event may influence how game developers and publishers approach project management and risk assessment in the future, potentially affecting the types of games that get greenlit and the resources allocated to them.
What's Next?
While the cancellation is a disappointment, Mechner remains hopeful about the franchise's future, citing recent successful releases like Prince of Persia: The Lost Crown. Ubisoft's statement that they are not stepping away from the franchise suggests potential future projects. The gaming community will likely continue to advocate for the series, and Ubisoft may explore new opportunities to revive the franchise in different formats or platforms.









