What's Happening?
Disney's Cory in the House, a 2008 Nintendo DS game, has become the subject of a viral campaign, leading to a significant increase in its resale value on eBay. Originally released as a tie-in to the Disney Channel
show, the game was poorly received, with IGN rating it 3/10 due to its clunky controls and simplistic gameplay. Despite this, the game has achieved cult status, largely due to internet campaigns, particularly from users on the imageboard 4chan. As a result, copies of the game are now selling for hundreds of dollars, with some auctions reaching as high as $700. This is a stark contrast to previous sales, where the game was sold for as little as $15.
Why It's Important?
The sudden spike in the game's value highlights the unpredictable nature of internet culture and its impact on market dynamics. This phenomenon demonstrates how viral campaigns can influence consumer behavior and drive up demand for otherwise obscure or poorly rated products. For collectors and sellers, this presents an opportunity to capitalize on the game's newfound popularity. However, it also raises questions about the sustainability of such trends and the potential for market manipulation through coordinated online efforts. The situation underscores the power of social media and online communities in shaping consumer markets.
What's Next?
As the campaign continues, it remains to be seen whether the game's value will stabilize or if it will continue to rise. Metacritic, a platform where the game has been rated highly by users, has yet to comment on the situation, leaving open the possibility of intervention. Sellers may continue to list the game at inflated prices, while buyers might rush to purchase copies before prices potentially drop. The ongoing interest could also lead to increased scrutiny of how user ratings and viral campaigns affect market trends.








