Housemarque Adjusts Saros Difficulty Based on Player Feedback, Enhancing Accessibility
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Housemarque Adjusts Saros Difficulty Based on Player Feedback, Enhancing Accessibility

What's Happening? Housemarque, the developer behind the sci-fi roguelike shooter Saros, has made significant adjustments to the game's difficulty level in response to player feedback from their previous title, Returnal. The changes include the introduction of auto saves and multiple save slots, whic
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