What's Happening?
Fast Travel Games' Chief Creative Officer, Erik Odeldahl, engaged with the Payday community on Reddit to discuss the upcoming co-op heist shooter, Payday: Aces High. Announced at the Spring 2026 VR Games Showcase, the game is set to launch on Quest3 and
Steam, with cross-play support. Odeldahl addressed questions about a potential PlayStation VR2 port, stating that while the studio is currently focused on Quest3 and Steam, they are not ruling out a PS VR2 version in the future. The game introduces a new storyline within the Payday universe, featuring a fresh group of heisters and connections to previous characters. Gameplay will require an internet connection, but solo play with AI teammates is possible. The game supports both seated and standing play, with options for snap/smooth turning and gesture-based or button-based reloads. Players can customize their characters and weapons, with progression and unlocks designed to maintain game balance.
Why It's Important?
The development of Payday: Aces High highlights the growing interest and investment in virtual reality gaming, particularly in the co-op and multiplayer genres. By focusing on cross-platform play between Quest3 and Steam, Fast Travel Games is tapping into a broad audience, potentially increasing the game's reach and player base. The decision to consider a PS VR2 port reflects the competitive landscape of VR gaming, where platform exclusivity can significantly impact a game's success. The game's design choices, such as internet connectivity and customizable gameplay, cater to both casual and dedicated players, enhancing replayability and community engagement. This approach could set a precedent for future VR titles, emphasizing the importance of flexibility and player choice in game design.
What's Next?
As Payday: Aces High approaches its release, Fast Travel Games will likely continue to engage with the community to refine gameplay and address player feedback. The potential development of a PS VR2 port will depend on the game's initial success and demand from the player base. Post-launch, the studio plans to introduce both free and paid DLC, along with community challenges, to keep the player base engaged and expand the game's content. The success of these initiatives could influence the studio's future projects and their approach to VR game development.












