What's Happening?
Maxence Cazorla, the actor responsible for the motion capture of the character Gustave in the game Clair Obscur: Expedition 33, has called for the introduction of a Best Character category at The Game
Awards. Cazorla argues that such a category would better recognize the collaborative efforts involved in bringing a character to life, as opposed to the current Best Performance award which typically highlights a single individual. This suggestion comes after voice actor Charlie Cox was nominated for Best Performance for his role as Gustave, despite Cazorla's significant contribution. Although Cox did not win, he publicly acknowledged Cazorla's work, which Cazorla appreciated. Cazorla believes that recognizing the character as a whole would be more inclusive, considering the various roles involved in character creation, such as voice acting, motion capture, and writing.
Why It's Important?
The call for a Best Character award highlights the evolving nature of video game production, where multiple actors and creators contribute to a single character's development. This change could lead to a more equitable recognition system within the gaming industry, acknowledging the diverse talents that contribute to a game's success. It also reflects broader discussions in entertainment about crediting collaborative efforts. If adopted, this could influence how awards are structured across other entertainment sectors, potentially leading to more inclusive recognition practices. The discussion also underscores the importance of acknowledging behind-the-scenes contributions, which are often overlooked in favor of more visible roles.
What's Next?
It remains to be seen whether The Game Awards will consider implementing a Best Character category in future ceremonies. The decision would likely involve discussions among industry stakeholders, including game developers, actors, and award organizers. If adopted, this change could set a precedent for other award shows, encouraging them to reevaluate their categories to better reflect the collaborative nature of modern entertainment production. The response from the gaming community and industry leaders will be crucial in determining the feasibility and acceptance of such a category.








