What's Happening?
Arc Raiders, a popular online game, has been the subject of discussion regarding its matchmaking system. According to Virgil Watkins, the design director at Embark Studios, the game's matchmaking is not as binary as players might think. The system, known as aggression-based matchmaking (ABMM), considers players' engagement in player versus player (PvP) and player versus environment (PvE) activities over multiple rounds to determine the type of lobby they are placed in. This approach aims to balance the game experience for players with different playstyles, whether they prefer cooperative or competitive interactions.
Why It's Important?
The matchmaking system in Arc Raiders is crucial for maintaining a balanced and enjoyable gaming experience. By considering players'
long-term behavior rather than single actions, the system aims to create lobbies that cater to both PvP and PvE players. This approach can enhance player satisfaction and retention by ensuring that players encounter others with similar playstyles. The discussion around ABMM also highlights the challenges game developers face in designing systems that accommodate diverse player preferences while maintaining game integrity.
What's Next?
Embark Studios plans to release more information about the matchmaking system to help players understand how it works and address any misconceptions. This transparency could improve player trust and engagement with the game. As the game evolves, the developers may continue to refine the matchmaking system based on player feedback and data analysis. The ongoing dialogue between the developers and the player community will be essential in shaping the future of Arc Raiders and its player experience.









