What's Happening?
Fun Train has announced that its virtual reality game, previously known as 'The Exorcist: Legion VR', has been renamed to 'Exorcism of the Legion (Last Rites)' following the expiration of its licensing agreement for 'The Exorcist' intellectual property. The game, which was initially released episodically on platforms such as Steam, Meta Quest, and PlayStation VR, will continue to be available under its new title. The change affects the game's listings on various platforms, although the original PlayStation VR version retains its initial name. This development follows a similar situation with Fun Train's 'Tarzan VR', which was delisted after the company chose not to renew its license. Additionally, 'The Twilight Zone VR' has been rebranded as 'Tales
From the Zone'.
Why It's Important?
The renaming of 'The Exorcist: Legion VR' to 'Exorcism of the Legion (Last Rites)' highlights the challenges faced by game developers in maintaining licenses for popular intellectual properties. This situation underscores the importance of licensing agreements in the gaming industry, where the use of well-known franchises can significantly impact a game's marketability and consumer interest. For Fun Train, the loss of 'The Exorcist' license may affect its brand recognition and sales, as the original title leveraged the popularity of the horror franchise. This change also reflects broader trends in the VR gaming market, where developers must navigate licensing complexities while adapting to evolving consumer preferences and technological advancements.
What's Next?
With the renaming of 'The Exorcist: Legion VR', Fun Train will likely focus on marketing 'Exorcism of the Legion (Last Rites)' to maintain its player base and attract new users. The company may also explore opportunities to develop original content or secure new licenses to enhance its portfolio. As the VR gaming landscape continues to evolve, Fun Train and other developers will need to adapt to changing market dynamics, including technological advancements and consumer expectations. The company's future strategies may involve expanding its presence on emerging VR platforms and exploring innovative gameplay experiences to remain competitive.









