What's Happening?
Towerborne, an action RPG developed by Stoic Studio, is transitioning from its initial free-to-play, always-online model to a buy-once, offline game. This change will be implemented with the game's 1.0
launch on February 26, 2026. According to Stoic CEO Trisha Stouffer, the decision required significant structural changes over the past year to accommodate offline play while maintaining online co-op capabilities. The update will also remove cosmetic purchases, allowing players to earn cosmetics through gameplay. The full launch will introduce a final showdown, new side quests, bosses, a revamped map, and additional content, including music by composer Austin Wintory.
Why It's Important?
The shift in Towerborne's business model reflects a growing trend in the gaming industry towards more player-friendly practices. By moving away from a free-to-play model, which often relies on microtransactions, Stoic Studio is prioritizing a complete and accessible gaming experience. This change could influence other developers to reconsider monetization strategies, potentially leading to a broader industry shift. Players stand to benefit from a more immersive and rewarding experience without the pressure of in-game purchases, which can enhance player satisfaction and loyalty.
What's Next?
As Towerborne approaches its 1.0 launch, the gaming community will likely monitor its reception closely. The success of this model could encourage other developers to adopt similar strategies, especially if it results in increased player engagement and satisfaction. Additionally, the removal of cosmetic purchases may set a precedent for future games, challenging the current norm of microtransactions in the industry. Stakeholders, including players and developers, will be keen to see how these changes impact the game's popularity and financial success.








