What's Happening?
The Tomb Raider franchise is set to introduce a new voice for its iconic character, Lara Croft, in the upcoming games 'Tomb Raider: Legacy of Atlantis' and 'Tomb Raider: Catalyst.' Alix Wilton Regan, known for her roles in 'Mass Effect 3' and 'Dragon Age: Inquisition,' will take over the role from Camilla Luddington, who voiced Croft in the previous trilogy. 'Legacy of Atlantis' is a remake of the original Tomb Raider game, featuring modern visuals and expanded storytelling, while 'Catalyst' is a new entry developed with Unreal Engine 5, promising to be the most expansive yet. Both games are scheduled for release on PlayStation 5, Xbox Series X|S, and Steam, with 'Legacy of Atlantis' set for 2026 and 'Catalyst' for 2027. Additionally, a new live-action
Tomb Raider TV show is in development by Prime Video, starring Sophie Turner as Lara Croft.
Why It's Important?
The recasting of Lara Croft signifies a significant shift in the Tomb Raider franchise, potentially attracting a new audience while maintaining the interest of long-time fans. Alix Wilton Regan's involvement brings a fresh voice to the character, which could influence the portrayal and reception of Lara Croft in future narratives. The use of Unreal Engine 5 for 'Catalyst' highlights the franchise's commitment to leveraging cutting-edge technology to enhance gameplay experiences. The development of a live-action TV series further expands the franchise's reach beyond video games, potentially increasing its cultural impact and marketability. This diversification into different media forms could lead to increased revenue streams and a broader fan base.
What's Next?
Fans can anticipate the release of 'Tomb Raider: Legacy of Atlantis' in 2026, followed by 'Tomb Raider: Catalyst' in 2027. The games will be available on major gaming platforms, including PlayStation 5, Xbox Series X|S, and Steam. The live-action TV series on Prime Video is also in the works, with casting choices like Sophie Turner and Sigourney Weaver likely to draw significant attention. As these projects develop, they may influence future game design and storytelling approaches within the franchise. The reception of these new entries and adaptations will likely guide the direction of subsequent Tomb Raider projects.









