What's Happening?
Hideaki Itsuno, the director of Dragon's Dogma 2, has intentionally designed the game to cater to a specific audience rather than aiming for broad appeal. Itsuno expressed pride in the game's unique design, acknowledging that it may not resonate with everyone. He emphasized that the game was crafted for those who appreciate detailed and thoughtful game design. Itsuno also hinted that this project might be his last major opportunity in the gaming industry, given the decreasing number of AAA releases.
Why It's Important?
Itsuno's approach to Dragon's Dogma 2 highlights a growing trend in the gaming industry where developers focus on creating niche products that cater to specific audiences. This strategy can lead to highly dedicated fan bases and critical acclaim, even if the games do not achieve mass-market success. Itsuno's comments also reflect broader industry challenges, such as the declining number of AAA game releases, which could impact the types of games that are developed and the resources allocated to them.
What's Next?
As Itsuno moves on from Capcom, it will be interesting to see how his departure influences the future of the Dragon's Dogma series and other projects he may undertake. The gaming community will likely watch closely for any new developments or announcements from Itsuno, as well as Capcom's plans for continuing the Dragon's Dogma franchise.