What's Happening?
Dragon Age: Origins, a game developed by BioWare, was originally intended to be a standalone title, according to former executive producer Mark Darrah. The game, which has since become the foundation of a successful series, was not initially designed to spawn sequels. Darrah explained that the original game included many unresolved story threads, such as potential werewolf infestations and civil wars, which were meant for world-building rather than continuation. The success of Dragon Age: Origins led to the development of sequels, which required the studio to incorporate player choices from previous games, although this was not initially planned. The latest installment, Dragon Age: The Veilguard, has limited connections to earlier games, focusing more on standalone storytelling.
Why It's Important?
The revelation about Dragon Age: Origins' original intent highlights the challenges and opportunities in video game development, particularly in creating a series from a standalone game. This shift from a single game to a series reflects broader industry trends where successful titles are expanded into franchises to maximize financial returns. For BioWare, this transition required balancing original storytelling with player choice continuity, a hallmark of the series. The decision to focus on standalone stories in later games like Dragon Age: The Veilguard suggests a strategic move to appeal to a broader audience, aligning with publisher EA's goals for mainstream success. This approach may influence future game development strategies across the industry.
What's Next?
As BioWare continues to develop the Dragon Age series, future installments may further explore standalone narratives while maintaining elements that appeal to long-time fans. The balance between innovation and tradition will be crucial in retaining the series' fanbase while attracting new players. EA's push for mainstream appeal may lead to more accessible game designs, potentially impacting the depth and complexity of future titles. The industry will be watching how BioWare navigates these challenges, as their approach could set precedents for other developers managing successful franchises.