What's Happening?
Netflix has announced partnerships with toy companies Mattel and Hasbro to produce merchandise based on its animated film 'KPop Demon Hunters.' The film, which debuted on Netflix in June, has become the
streaming service's most popular film, amassing over 325 million views worldwide. Due to its popularity, Netflix has released the film twice in theaters, once in August and again around Halloween. Mattel will produce dolls, action figures, accessories, and playsets, while Hasbro will focus on plush toys, electronics, roleplay items, and board games. The merchandise is expected to hit retail shelves in spring 2026.
Why It's Important?
The collaboration between Netflix, Mattel, and Hasbro signifies a strategic expansion of Netflix's brand into consumer products, leveraging the immense popularity of 'KPop Demon Hunters.' This move could enhance Netflix's revenue streams beyond streaming, tapping into the lucrative toy market. For Mattel and Hasbro, the partnership offers an opportunity to capitalize on the film's success and reach a global audience. The introduction of these products could also influence trends in the toy industry, particularly in the realm of entertainment-based merchandise.
What's Next?
As the merchandise is set to launch in spring 2026, both Mattel and Hasbro are likely to ramp up production and marketing efforts to meet anticipated demand. Netflix may explore further collaborations or expansions of its consumer product lines, potentially leading to more partnerships with other brands. The success of this venture could encourage Netflix to develop additional merchandise for other popular titles, further diversifying its business model.
Beyond the Headlines
The partnership highlights the growing intersection between streaming services and traditional consumer product industries. It reflects a broader trend where media companies are increasingly looking to monetize their intellectual properties through merchandise. This development could lead to more innovative collaborations between entertainment and consumer goods sectors, potentially reshaping how audiences engage with media content.