What's Happening?
Meta has announced the Horizon+ monthly games for November 2025, which include 'Moss: Book 2' and 'UBOAT: The Silent Wolf'. Horizon+ is a subscription service available for $8 per month, allowing users
to redeem two selected Quest games each month and access a wide range of titles in its Games Catalog. The service, previously known as Quest+, is available on Quest 2, Quest Pro, Quest 3, and Quest 3S. Subscribers can play the redeemed games as long as their subscription is active. If the subscription is canceled, access to these games is revoked until re-subscribed. In addition to the monthly games, subscribers receive various perks such as discounts, exclusive avatar cosmetics, and 100 Meta Credits.
Why It's Important?
The announcement of new monthly games for Horizon+ highlights Meta's ongoing commitment to enhancing the virtual reality gaming experience. By offering popular titles like 'Moss: Book 2', which has received visual upgrades for Quest 3, and 'UBOAT: The Silent Wolf', Meta is catering to diverse gaming preferences, from adventure to historical simulation. This strategy not only retains current subscribers but also attracts new users, potentially increasing Meta's market share in the competitive VR industry. The inclusion of additional perks and a broad Games Catalog further enhances the value proposition of the Horizon+ subscription, positioning it as a comprehensive service for VR enthusiasts.
What's Next?
As Meta continues to expand its Horizon+ offerings, the company may introduce more exclusive titles and features to maintain subscriber interest and competitiveness in the VR market. The ongoing updates and additions to the Games Catalog suggest a dynamic service that adapts to user preferences and industry trends. Future announcements may include collaborations with game developers for exclusive content or enhancements to the subscription model, such as tiered pricing or bundled services. Stakeholders, including gamers and developers, will likely monitor these developments closely to assess the evolving landscape of VR gaming.











