What's Happening?
The developers of the MMORPG, The Elder Scrolls Online, have announced the completion of Phase 1 of the Battle for the Writhing Wall. This event marks the beginning of Phase 2, where the Worm Cult initiates
an assault on the Stirk Fellowship’s siege camps. Players are now tasked with strengthening war efforts and maintaining siege camp defenses in preparation for a decisive strike against the wall. The event is open to all ESO players, but only those with the 2025 Content Pass can access specific quests on Solstice. The new phase introduces more frequent and challenging Siege Camp incursions, and the appearance of Daedra Ghishzor, a powerful Maldrith, as a world boss on Solstice. The event will unfold over three phases, culminating in the exposure of the Writhing Wall, allowing players to advance to the Writhing Fortress public instance.
Why It's Important?
This development is significant for the gaming community, particularly fans of The Elder Scrolls Online, as it introduces new content and challenges that enhance the gaming experience. The phased event structure encourages player engagement and collaboration, fostering a sense of community and shared objectives. The introduction of new bosses and quests provides fresh content that can attract both new and returning players, potentially boosting the game's active user base. For the developers, this event is an opportunity to showcase their ability to create dynamic and evolving game environments, which can enhance the game's reputation and longevity in the competitive MMORPG market.
What's Next?
As the event progresses into Phase 2, players can expect increased difficulty in completing Siege Camp incursions and the challenge of facing the new world boss, Daedra Ghishzor. The community will likely see heightened activity as players collaborate to overcome these challenges. The final phase will expose the Writhing Wall, leading to the Writhing Fortress public instance, which will be a significant milestone in the event. Developers may continue to monitor player feedback and engagement to adjust the event's difficulty and rewards, ensuring a balanced and enjoyable experience for all participants.











