What's Happening?
The Outer Worlds 2, developed by Obsidian Entertainment, has introduced a 'Consumerism' flaw for players who purchase its $100 premium edition. This flaw humorously penalizes players for their consumer
habits by offering discounts on in-game purchases while reducing the value of items sold to vendors. The feature is a satirical take on the marketing strategies that encourage players to buy premium editions for early access and additional content. This has sparked discussions about the ethics of premium pricing and consumer behavior in the gaming industry.
Why It's Important?
The 'Consumerism' flaw in The Outer Worlds 2 highlights the ongoing debate about the ethics of premium pricing in the gaming industry. By incorporating this flaw, Obsidian Entertainment draws attention to the consumer habits that drive the market for premium editions and early access. This move may prompt players to reflect on their purchasing decisions and the broader implications of consumerism in gaming. Additionally, it raises questions about the balance between monetization strategies and player satisfaction, which are critical considerations for game developers and publishers.











