What's Happening?
The Outer Worlds 2, a role-playing game by Obsidian Entertainment, includes a unique 'Consumerism' flaw for players who purchase its $100 premium edition. This flaw humorously critiques consumer behavior by offering players a discount on in-game purchases
while reducing the value of items sold to vendors. The flaw is a satirical nod to the marketing strategies that encourage players to buy premium editions for early access and additional content. This feature has sparked discussions among players about the ethics of premium pricing and the role of consumerism in gaming.
Why It's Important?
The introduction of the 'Consumerism' flaw in The Outer Worlds 2 highlights ongoing debates about the ethics of premium pricing in the gaming industry. By incorporating this flaw, Obsidian Entertainment draws attention to the consumer habits that drive the market for premium editions and early access. This move may prompt players to reflect on their purchasing decisions and the broader implications of consumerism in gaming. Additionally, it raises questions about the balance between monetization strategies and player satisfaction, which are critical considerations for game developers and publishers.












