What is the story about?
What's Happening?
The upcoming Resident Evil movie reboot, directed by Zach Cregger, is set to begin filming soon and has announced new cast members. Zach Cherry, known for his Emmy-nominated role in Apple TV+'s Severance, will play a scientist working at a hospital. Kali Reis, an actress and former boxer, joins the cast as a military veteran, a role initially envisioned as male. Johnno Wilson, a comedian from Twisted Metal Season 2, is also part of the cast. Austin Abrams, noted for his role in Weapons, will have a leading role, though not as a character from the games. Cregger has emphasized that while the film will maintain continuity with the Resident Evil 2, 3, and 4 games, it will not feature key characters from the games. Filming is scheduled to start in Prague later this month, with a release date set for September 18, 2026.
Why It's Important?
The Resident Evil franchise has a significant fan base, and the reboot's adherence to the game's continuity is likely to appeal to long-time fans. By not including key game characters, the film may offer a fresh perspective while respecting the established lore. This approach could attract both new audiences and dedicated fans, potentially boosting box office performance. The casting of diverse actors like Kali Reis also reflects a broader trend in Hollywood towards more inclusive representation. The film's success could influence future adaptations of video games, encouraging filmmakers to balance originality with fidelity to source material.
What's Next?
As production begins, fans and industry observers will be watching closely for further casting announcements and plot details. The film's release in 2026 will coincide with the 30th anniversary of the Resident Evil franchise, potentially increasing its cultural impact. The gaming community will also be anticipating the release of Resident Evil Requiem on various platforms in February 2026, which could synergize with the film's marketing efforts. Reactions from fans and critics will likely shape the future of video game adaptations in cinema.
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