What's Happening?
Hasbro has announced its intention to develop its own video games starting in 2026. This marks a significant shift for the company, which has traditionally licensed its intellectual properties, such as Magic: The Gathering and Dungeons & Dragons, to other
developers. The announcement was made by Hasbro's Chief Marketing Officer, Jason Bunge, at ADWEEK’s Brandweek conference in Atlanta. Bunge emphasized the company's strategy to expand its reach into different styles of play and engage more directly with consumers. While specific details about the games were not disclosed, more information is expected to be revealed at the Game Awards ceremony on December 11.
Why It's Important?
This move by Hasbro represents a strategic pivot in how the company engages with its audience. By developing its own video games, Hasbro aims to capture a larger share of the gaming market and strengthen its brand presence. This decision reflects a broader trend among brands to create their own content and engage with consumers in more direct and interactive ways. The shift could potentially increase Hasbro's influence in the gaming industry and provide new revenue streams. It also highlights the changing landscape of consumer engagement, where traditional marketing strategies are being replaced by more personalized and community-focused approaches.
What's Next?
As Hasbro prepares to enter the video game development space, the company will likely focus on building a team capable of producing high-quality games that resonate with its existing fan base. The upcoming Game Awards ceremony will be a key moment for Hasbro to unveil more details about its gaming projects. Additionally, the company may seek partnerships with established game developers to leverage their expertise. The response from the gaming community and industry stakeholders will be crucial in determining the success of Hasbro's new venture.












