What's Happening?
EA's new Skate game, the first in 15 years, has launched into early access and is experiencing high player demand, leading to server queues. Developer Full Circle has acknowledged the issue and is working to improve wait times. The game requires a constant internet connection, a design choice that was communicated earlier but is now facing criticism from players. The always-online requirement is intended to support the game's evolving multiplayer environment, but has led to frustration among the community, with calls for an offline mode.
Why It's Important?
The backlash against Skate's always-online requirement highlights ongoing tensions between game developers and players over digital rights and access. This situation underscores the challenges of balancing innovative game design with consumer expectations for accessibility and convenience. The outcome of this issue could influence future game development strategies, particularly for multiplayer and live-service games. Players' dissatisfaction may impact EA's reputation and sales, while also prompting discussions on digital ownership and connectivity requirements in gaming.
What's Next?
Full Circle is expected to continue addressing server issues and player feedback as the game progresses through early access. The developer's response to the always-online criticism will be crucial in shaping the game's future and maintaining player engagement. Potential updates or changes to the game's connectivity requirements could be considered, depending on the scale of player dissatisfaction and its impact on the game's success.