What's Happening?
Dan Houser, the former boss of Rockstar Games, recently shared his thoughts on the Zelda series during an appearance on the Lex Fridman Podcast. Houser, known for his work on the Grand Theft Auto series, discussed the unique qualities of Nintendo's games,
particularly the open-world Zelda titles, Breath of the Wild and Tears of the Kingdom. He likened these games to the cinematic style of Alfred Hitchcock, noting their systemic design and the way they speak the language of video games. Houser emphasized that these games offer experiences that are inherently tied to the medium of video games, much like Hitchcock's films are to cinema. This comparison highlights the artistic and innovative approach Nintendo takes in crafting its games.
Why It's Important?
Houser's comparison of Zelda games to Hitchcock's films underscores the cultural and artistic significance of video games as a medium. It highlights how video games can offer unique experiences that are distinct from other forms of entertainment, such as movies or books. This perspective from a prominent figure in the gaming industry may influence how games are perceived in terms of their artistic value and storytelling capabilities. It also reflects the growing recognition of video games as a legitimate form of art, capable of delivering complex narratives and immersive experiences. This could impact the industry's approach to game development, encouraging more creative and innovative designs.












