What's Happening?
Takeshi Masago and Tamami Hiraoka, actors from the game Silent Hill f, have been appointed as tourism ambassadors for Gero City in Japan's Gifu Prefecture. The announcement was made through a YouTube video titled 'Important Announcement,' which initially
appeared solemn but ended with the actors celebrating their new roles. Gero City, particularly the Kanayama-cho area, served as the inspiration for the game's fictional setting, Ebisugaoka, a rural Japanese village from the 1960s. The actors have been engaging with fans through YouTube, sharing videos of themselves on 'husband and wife dates,' despite not being married in real life. This appointment is part of a broader effort to promote Gero City's attractions, including the 300-year-old Okuhida Shuzo rice wine brewery, which recently released Silent Hill f themed sake and chocolates.
Why It's Important?
The appointment of Masago and Hiraoka as tourism ambassadors highlights the growing trend of using video game culture to boost tourism in lesser-known areas. By leveraging the popularity of Silent Hill f, Gero City aims to attract fans of the game to explore its real-life inspirations. This strategy mirrors previous successful collaborations, such as the partnership between the Tsushima Tourist Board and the game Ghost of Tsushima, which significantly increased interest in the island. Such initiatives can lead to economic benefits for local communities by increasing visitor numbers and promoting local products, like the themed sake and chocolates. This approach also underscores the cultural impact of video games, which can transcend entertainment to influence tourism and local economies.
What's Next?
As tourism ambassadors, Masago and Hiraoka are expected to continue promoting Gero City through various media channels, potentially increasing the city's visibility among international audiences. The success of this initiative could encourage other regions to adopt similar strategies, using popular media to highlight their unique cultural and historical offerings. Additionally, the continued engagement of the actors with fans through social media and live streams may further enhance interest in visiting Gero City. The collaboration between local tourism boards and the entertainment industry could become a model for other regions seeking to capitalize on the global reach of video games and other media.
Beyond the Headlines
This development reflects a broader cultural shift where video games are increasingly recognized as significant cultural artifacts with the power to influence real-world perceptions and behaviors. The use of game-related narratives to promote tourism not only benefits local economies but also fosters a deeper appreciation of cultural heritage among global audiences. This trend may lead to more collaborative efforts between the gaming industry and cultural institutions, promoting cultural exchange and understanding through interactive media.












