What's Happening?
Daniel Vávra, director of Kingdom Come: Deliverance, has expressed disappointment with Obsidian Entertainment's recent game development approach, particularly in their latest release, The Outer Worlds
2. Vávra criticized the lack of innovation in game mechanics, comparing it unfavorably to older titles like Fallout and New Vegas. He advocates for more ambitious, systems-driven RPGs that offer true non-linearity and living, simulated worlds, similar to Kingdom Come: Deliverance. Vávra's comments reflect a broader sentiment among some gamers and industry observers who miss the ambitious projects of Obsidian's past.
Why It's Important?
Vávra's critique of Obsidian highlights a significant discussion within the gaming industry about innovation versus tradition in game design. His call for more complex, non-linear RPGs suggests a demand for games that challenge players with dynamic environments and intricate systems. This perspective could influence future game development, encouraging studios to explore new mechanics and storytelling techniques. The debate also underscores the tension between commercial success and creative risk-taking, as developers balance the need for profitability with the desire to push creative boundaries.











