What is the story about?
What's Happening?
Dan Houser, co-founder of Rockstar Games, has revealed that 'Bully 2' was canceled due to 'bandwidth issues' within the company. The project, which was in development for over a year, was shelved as resources were redirected to other major projects like 'Max Payne 3' and 'Red Dead Redemption'. Houser explained that the limited size of the creative and leadership teams at Rockstar made it challenging to pursue all desired projects. Despite the cancellation, some of the technology developed for 'Bully 2', such as dynamically breaking glass and NPC memory, was later incorporated into other games like 'Red Dead Redemption 2'.
Why It's Important?
The cancellation of 'Bully 2' highlights the challenges faced by game developers in managing resources and prioritizing projects. For fans of the original 'Bully', this news underscores the difficulties in reviving beloved franchises amidst competing priorities. The decision reflects broader industry trends where companies must balance innovation with resource constraints. The insights shared by Houser also provide a rare glimpse into the internal decision-making processes at major game studios, offering valuable lessons for other developers. The incorporation of 'Bully 2' technology into other successful games demonstrates how canceled projects can still contribute to future successes.
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