What is the story about?
What's Happening?
Embark Studios, the developer of Arc Raiders, has announced a significant change to the game's progression system by making progression wipes optional. Traditionally, extraction shooters reset players' progress periodically, but Arc Raiders will allow players to choose whether to reset their progress after completing an Expedition Project. Players unlock these projects at level 20, and each cycle lasts about eight weeks. Upon completion, players can opt to reset their progress, losing levels, skills, and inventory, while retaining cosmetics and achievements. Those who do not complete an Expedition can carry their progress into the next cycle. This approach aims to balance the game for players with varying time commitments, offering unique cosmetic rewards and permanent account unlocks for those who choose to reset.
Why It's Important?
The decision to make progression wipes optional in Arc Raiders reflects a growing trend in the gaming industry to respect players' time and investment. By allowing players to choose whether to reset their progress, Embark Studios is addressing a common frustration among gamers who may not have the time to frequently rebuild their in-game achievements. This move could set a precedent for other developers in the genre, potentially influencing how progression systems are designed in future games. It also highlights the importance of player agency and satisfaction in game design, which can lead to increased player retention and engagement.
What's Next?
Arc Raiders is set to launch on October 30 for PC, PS5, and Xbox Series X|S. Prior to its release, Embark Studios will conduct a Server Slam Open Test from October 17-19, allowing players to experience the game and earn an exclusive backpack cosmetic. While progress from the test won't carry over to the full game, it provides an opportunity for players to familiarize themselves with the new progression system. The gaming community will likely watch closely to see how this optional wipe system impacts player dynamics and engagement post-launch.
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