What is the story about?
What's Happening?
A group of former developers from ZeniMax Online Studios have announced the formation of Sackbird Studios, an independent, self-funded, and employee-owned game development company. The studio is composed of fewer than ten individuals who previously worked on Elder Scrolls Online and the MMO project codenamed Project Blackbird. Sackbird Studios is currently in active development on an original project for PC and console, although details of the title have not been disclosed. CEO Lee Ridout expressed gratitude for their time at ZeniMax Online Studios, noting that the cancellation of Project Blackbird and subsequent job losses motivated the creation of Sackbird Studios to ensure creative independence. COO David Worley emphasized the desire for freedom to take smart risks without the constraints of corporate greenlights or quarterly targets.
Why It's Important?
The establishment of Sackbird Studios highlights a growing trend in the gaming industry where developers seek creative freedom and independence from large corporate structures. This move comes in the wake of significant layoffs at Microsoft, which affected over 9,000 employees, including those at ZeniMax Online Studios. By forming an employee-owned studio, Sackbird Studios aims to prioritize passion for game development over corporate interests, potentially leading to innovative and unique gaming experiences. This shift could influence other developers to pursue similar paths, fostering a more diverse and creatively driven industry.
What's Next?
Sackbird Studios is currently working on its first original project, which is in active development for PC and console. As the studio is self-funded and employee-owned, it will focus on creative independence and smart risk-taking. The gaming community and industry stakeholders will be watching closely to see how Sackbird Studios navigates its new path and what innovative projects it will bring to the market. The success of Sackbird Studios could inspire other developers to pursue independent ventures, potentially reshaping the landscape of game development.
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