What's Happening?
Hideo Kojima's 'P.T.' demo, originally released for PlayStation 4, is being used as an educational tool in Japan to teach English. At Tsunan Secondary School in Niigata Prefecture, fifth-year students,
equivalent to high school sophomores, engage with the demo entirely in English. The exercise involves students responding to prompts and directing gameplay actions in English, enhancing their language skills. Despite the demo's cancellation and removal, it continues to influence gaming and education, with its legacy preserved through fan remakes and references in other games.
Why It's Important?
The use of 'P.T.' as a language learning tool underscores the innovative ways video games can contribute to education. By integrating gaming into the curriculum, educators can engage students in a familiar and interactive medium, potentially improving language acquisition and retention. This approach may inspire other educational institutions to explore similar methods, broadening the scope of educational tools available. Additionally, it highlights the cultural impact of video games beyond entertainment, as they become part of educational and developmental strategies.
What's Next?
The success of this educational initiative could lead to broader adoption of video games in language learning programs across Japan and potentially other countries. Educational institutions might explore partnerships with game developers to create tailored educational content. The ongoing interest in 'P.T.' and its educational use may also encourage developers to consider the educational potential of their games, leading to new collaborations between the gaming and educational sectors.











