What's Happening?
CD Projekt has strengthened its development team for The Witcher 4 by recruiting Karel Kolmann, a key figure from Kingdom Come: Deliverance 2. Kolmann, who served as a writer, scripter, and senior game designer at Warhorse Studios, will now work as a senior quest
designer for the upcoming Witcher installment. The Witcher 4, which began full-scale production last November, will feature Ciri as the protagonist, taking over from Geralt of Rivia. The game is anticipated to launch after 2026, potentially as a next-gen title, continuing the legacy of the Witcher series.
Why It's Important?
The addition of experienced talent like Karel Kolmann to CD Projekt's team underscores the studio's commitment to delivering a high-quality gaming experience with The Witcher 4. This move may enhance the game's narrative depth and quest design, appealing to fans of both the Witcher series and Kingdom Come: Deliverance. The decision to focus on Ciri as the protagonist marks a significant shift in the series' storytelling, potentially attracting new players and expanding the franchise's audience. The game's development timeline suggests it could set new standards for next-gen RPGs, influencing industry trends and player expectations.
What's Next?
As The Witcher 4 progresses towards its release, CD Projekt is likely to continue refining its development strategies, incorporating feedback from previous titles and industry best practices. The studio may also explore opportunities for cross-promotion with other franchises, leveraging Kolmann's expertise to enhance collaborative efforts. Fans can expect further updates and teasers as the game nears completion, with potential implications for the broader RPG genre. The game's success could impact CD Projekt's reputation and financial performance, influencing future projects and strategic decisions.
Beyond the Headlines
The recruitment of Kolmann highlights the growing trend of talent mobility within the gaming industry, as developers seek to leverage diverse experiences to enhance their projects. This development may prompt discussions about the role of narrative design in shaping player engagement and satisfaction, particularly in complex RPGs. Additionally, the focus on Ciri as the protagonist may contribute to broader conversations about representation and diversity in gaming, as developers explore new storytelling avenues and character dynamics.












