What's Happening?
Electronic Arts is focusing on optimizing Battlefield 6 to run efficiently without relying on upscaling technologies like DLSS. The technical director, Christian Buhl, stated that the game is designed to perform well on a range of PC hardware and consoles, emphasizing native rendering. This approach is intended to enhance performance and stability, as demonstrated during the game's open beta. The system requirements for Battlefield 6 are modest, recommending hardware from 2019, such as the RTX 3060Ti, to achieve 60 fps without upscaling.
Why It's Important?
The decision to optimize Battlefield 6 without DLSS reflects a shift in gaming industry standards, where upscaling has become a common expectation. By focusing on native performance, EA aims to provide a smoother gaming experience, potentially attracting a broader audience with varying hardware capabilities. This move could influence other developers to reconsider reliance on upscaling technologies, impacting the future of game development and hardware requirements.
What's Next?
As Battlefield 6 approaches its launch, EA will likely continue refining the game's performance and stability. The gaming community may respond positively to EA's commitment to native rendering, potentially influencing other developers to adopt similar strategies. The success of Battlefield 6 could set a precedent for future game releases, encouraging a focus on performance optimization over reliance on upscaling technologies.