What's Happening?
Facepunch Studios has released a new update for its survival game Rust, significantly altering the audibility of gunshots. The update changes how sound propagation works, allowing gunshots to be heard at much greater distances than before. This adjustment introduces three tiers of audibility based on weapon size, with smaller firearms audible up to 400 meters, assault rifles up to 500 meters, and larger weapons like LMGs and miniguns up to 600 meters. This change is part of a broader plan to enhance the game's realism and tactical depth. Additionally, the update includes improvements to team bag labels, damage indicators for minicopters, and the default activation of volumetric clouds, moving away from 2D cloud graphics.
Why It's Important?
The update is significant for Rust players as it alters the strategic dynamics of the game. By increasing the audibility of gunshots, players must now consider the risk of attracting attention from rivals when using larger weapons. This change could lead to more cautious gameplay and strategic planning, impacting how players approach combat and resource gathering. The update also reflects Facepunch Studios' commitment to enhancing the game's realism and immersive experience, potentially increasing player engagement and retention.
What's Next?
Facepunch Studios plans to release a naval update in November, allowing players to build rafts, ships, and cannons for maritime exploration and combat. This upcoming update is expected to further expand the game's strategic possibilities and player interactions. In the meantime, players can anticipate another patch in October, likely addressing any issues arising from the current update and preparing for the naval expansion.