What's Happening?
Bloober Team's Cronos: The New Dawn, a third-person survival horror game, has been tested for Ray Tracing and DLSS 4 performance. Utilizing Unreal Engine 5, the game supports advanced graphics features, offering enhanced ambient occlusion and reflections. Benchmarks conducted with an NVIDIA RTX 5090 show significant performance improvements when DLSS 4 is enabled, achieving up to 100FPS with Frame Gen. The game is optimized for high-end GPUs, providing a smooth gaming experience with minimal visual artifacts.
Why It's Important?
Cronos: The New Dawn's use of Ray Tracing and DLSS 4 showcases the capabilities of modern graphics technology, setting a benchmark for future game releases. The performance improvements highlight the potential for enhanced visual fidelity in gaming, appealing to enthusiasts with high-end hardware. As more games adopt these technologies, developers may prioritize graphical advancements, influencing industry standards. The game's optimization for RTX-50 series GPUs reflects the growing demand for cutting-edge graphics solutions in the gaming market.
What's Next?
Bloober Team will release a full PC performance analysis later this week, providing further insights into the game's optimization. As Cronos: The New Dawn gains traction, other developers may follow suit, integrating Ray Tracing and DLSS 4 into their projects. The success of these technologies could drive hardware manufacturers to innovate, offering more powerful GPUs to meet consumer demand. Gamers with high-end systems will continue to seek titles that leverage advanced graphics features, shaping future development priorities.