What's Happening?
Virgil Watkins, design director for Arc Raiders, discussed the reception of Bungie's Marathon as a valuable comparative test for their own game. Both games are extraction shooters, and their playtests occurred around the same time, allowing for insights
into player reactions to different design choices. Watkins noted the opportunity to compare and contrast the two games' approaches, highlighting the potential for learning from each other's successes and challenges. The timing of the tests was coincidental, but provided a unique perspective on the genre's development.
Why It's Important?
The comparison between Arc Raiders and Marathon offers valuable insights into the evolving landscape of extraction shooters, a genre with untapped potential. Understanding player feedback and design choices can inform future developments and innovations in gaming. This dialogue between developers highlights the importance of collaboration and learning within the industry, fostering growth and creativity. As both games aim to capture player interest, their success could influence trends and expectations in gaming, impacting developers and consumers alike.