What's Happening?
The director of Resident Evil Requiem, Koshi Nakanishi, has revealed the challenges faced by the development team in ensuring the game is sufficiently scary. Despite the team's extensive experience with horror games, they struggled to gauge the fear factor of the new installment until external feedback was received. The game, featuring new protagonist Grace Ashcroft, promises a return to survival horror roots, moving away from the action-heavy approach of previous titles like Resident Evil Village.
Why It's Important?
Resident Evil Requiem's development highlights the evolving nature of horror in video games and the balance between action and fear. The shift back to survival horror could influence future game design trends, appealing to fans seeking a more traditional horror experience. This approach may also impact the franchise's commercial success, as it attempts to recapture the essence of earlier, critically acclaimed titles.
What's Next?
As the game nears release, further feedback from players and critics will be crucial in determining its success. The development team may continue to refine the game's elements based on this feedback, ensuring it meets the expectations of the franchise's fanbase. The game's reception could influence future Resident Evil titles and the broader horror genre in gaming.